![]() If these folders don’t exist, you have the option to create them.įurthermore, it’s worth noting that any audio files positioned in the “Assets” folder will be loaded as new themes. Typically, the content you wish to add should be placed within the “Assets” directory, while content that is intended to override existing assets should be located in the “Overrides” directory.ĭuring the testing phase of your mods, you can locate the “Assets” and “Overrides” folders within this directory path: Wrestling Empire\BepInEx\plugins\Manual\Assets Wrestling Empire\BepInEx\plugins\Manual\Overrides However, it’s essential to ensure that WECCL is properly installed before embarking on the process of crafting content mods. Content ModsĬontent mods are comprised of structured files designed for use with WECCL, and creating them typically doesn’t necessitate any coding expertise. This precaution helps prevent any potential interference from the mod launcher. It’s worth emphasizing that when it comes to code mods, it’s advisable to place them in the directory Wrestling Empire\BepInEx\plugins\Manual, as opposed to simply placing them in the “plugins” folder. However, you can explore the following links to assist you in your journey: Given the intricacies involved in crafting BepInEx mods and the challenge of deciphering obfuscated code, this guide will refrain from delving into the specifics of their creation. The development of code mods is facilitated through BepInEx and necessitates a proficiency in C#. It’s important to take note that WECCL, which stands for Wrestling Empire Custom Content Loader, is, in essence, a code mod in its own right. For a more comprehensive grasp of this concept, kindly refer to the diagram provided below. On the other hand, content mods introduce alterations or additions to specific in-game elements, encompassing items like costumes, themes, and characters. Code mods employ the BepInEx modding framework to directly manipulate the game’s underlying code. ![]() There exist two distinct categories of modifications in the realm of gaming: code mods and content mods. ![]()
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